More free animation production.Ryochimo verifies the laptop "Razer Blade Pro 17" equipped with GeForce® RTX 3080 with Blender!

Due to the recommendation of work style reform and remote work, the demand for mobile workstations equipped with high -end GPUs is rapidly in the present age where free working styles regardless of location are attracting attention in the animation industry.It is growing.This time, Mr. Ryocho Animation uses Razer's new model "Razer Blade Pro 17" equipped with the 10th generation Intel® Core ™ i7-10875H and GeForce RTX3080, and practices a new workflow that is currently being researched.received.

TEXT_ Daiki Kamiyama (Nine Gate Studio) Photo _ Mitsuru Hirota

"Create animation like taking notes" It is important to choose a PC that does not limit the way of working.

CGWORLD (C): First of all, please introduce yourself.

Ryochimo (hereinafter referred to as Ryomi): Ryochimo, thank you today.Originally, he was an animator and original man, focusing on 2D animation work.From there, I have been involved in the anime industry for a long time while working on the character design, general drawing director, and production of "Astro Bird Birdie DECODE".

C: What was the reason for incorporating 3DCG into the work?

Riri: When I was supervised by "Night Sakura Quartet -Hananouta-" (2013), I tried to make an animation based on Flash on Adobe Animate, and the program development was also performed at the same time.The idea was that I wanted to make the entire tools instead of just making animations.From there, I started learning about overseas workflows and expression methods, and learned 3DCG as one expression method in parallel.Around 2017, I did a 3D production job, and at that time I used the models and cameras to cut the layout on my own, put out the material and use it for animation.But I thought it would be better to make a character myself, and if I could make a character, I thought it would be better to understand the riging and setup, so now I know how to touch everything.It is accumulated.

C: It is said that Blender is currently mainly used. Can you tell us why?

Riri: Originally, I started 3DCG, but when I make my work, I always keep in mind that the character is always in that space.For example, when there is a character next to the pillar, you have to be beside the pillar in the next cut.Otherwise, the consistency cannot be obtained, so in the case of 2D drawing, the production will be promoted while keeping conscious of the location of the character outside the screen.

It is said that Blender uses 3D models and GreasePencil together to create a painting production pattern.

But in 3DCG, if you put a character model next to the pillar, you'll always be there unless the character tries to move.Then is 3DCG superior?If it is said that it is not so, for example, if you take one expression, it will be a story that can only be drawn if it is 2D, but it will be realized by combining various technical elements such as rigging and morph.In order to balance these two points, "draw what you can draw", "the character continues to be on the spot", you will eventually need 2D and 3D knowledge.When I was looking for a tool that could draw a picture normally in a 3D space, I came across Blender.Although it is still developing, I felt that the process of evolution was fit for me.

りょーちも氏自主制作作品。つまちゃんが、VR上で制作した場所を動き回る

C: Mr. Ryochimo has actively presented research results using new plug -ins on SNS, etc., and has a bright impression in the technical field.What kind of environment does he usually produce voluntarily?

Riri: I'm more happy with a PC, but I use a PC that can drive a battery instead of a desktop PC because my work style moves quite freely.I love the model that comes with a pen tablet, but for work with high GPU loads such as VR, I use a higher -spec workstation ( *).In any case, I think you should choose the necessary terminals considering the cost and what you want to do.

* Reference: Ryochimo's desktop PC specifications CPU: Intel Core i9-9900K 8 core / 16 threads, GPU: GEFORCE GTX 970, Memory: 16GB, storage: 1.5TB

C: Does it mean that light equipment in anticipation of remote work is good?

 もっと自由なアニメーション制作を。りょーちも氏がBlenderでGeForce® RTX 3080搭載のノートPC「Razer Blade Pro 17」を検証!

Riri: "I want to work wherever I am."Take notes when the novelist thinks.Hold the recording machine and talk about what you thought while walking.At this level, it is light in the sense that you will be working on animation production as soon as you think.Certainly, the way of working has changed drastically in the corona evil, but in the future it will be possible to freely choose where to work, and it is important that the PC does not restrict the person's working style in the future.think.

C: In that sense, the "Razer Blade Pro 17" used this time is a high -spec mobile workstation for creators who want to produce regardless of location.Can you give me a frank impression about the first impression?

Riri: The specifications are so high that you want to bring it home and the viewport is very fast!It was quite helpful that I didn't have to cache various things.I will talk about the specifications later, but even if I look at the housing, the display is good, and it looks beautiful, so I think it can withstand video checks.I think that there are high -spec GPUs, but there are also exhaust heat, but the sound of the fans is not at all concerned.I think the design is simple and good.

Demonstrate the power with new workflows that incorporate various tools that require comprehensive specifications!

C: So, please tell us about the contents of this verification.

Riri: First of all, I moved the Blender scene currently being created.It's a hobby, but it's embarrassing.The hair of the character is a physical simulation, but it works in real time without cash.I'm grateful that what I made can be confirmed without waiting time.However, to be honest, just moving the scene has not made use of the performance of Razer Blade Pro 17, so this time I created a background production in the highest VR space among the workflows.

C: Can you explain the whole picture of the workflow that you tried this time?

Riri: As a part of animation production based on Blender, we performed from background production to camera work.First, the oculus quest 2 and the verification machine were connected by Oculus Link, and the background was drawn with "Tilt Brush".This is the highest GPU loading task.We imported the background to Blender via Google Drive, placed the characters created in advance, and then performed a picture with a virtual camera using "Virtucamera".I'm bringing a real machine today for a mobile workstation.Now, let's actually try it from where you draw the background.

"TILT BRUSH" is a tool that allows modeling to draw a pen using a pen in the VR space, and is a favorite because it is easy to make a soft picture.It is good to be able to make a rough area and share a rough area because it is easy to create a wide area without being aware of the number of polygons.In the past, I used a machine with specifications of Intelcore i7-6700, GeForce GTX 970, and 16GB of memory, but it was quite heavy when it was drawn in large quantities.As you can see now, you can see that the Razer Blade Pro 17 equipped with RTX 3080 is moving quite smoothly.By the way, TILT BRUSH works with Oculus Quest 2 alone, but in that case, real -time lighting is not applied, so it is made by PC connection.

【左】Oculus Quest 2とRazerをOculus Linkで接続し、VR空間上でモデリング【右】約15分ほどで部屋のモデルが完成Tilt Brushでのモデリングのキャプチャ動画

C: You can create a 3D background so quickly.I think that it is one point that it is a VR -compatible machine while mobile, but how about the effect of BLENDER work?

Riri: The model produced by Tilt Brush is stored directly on Google Drive, so it is imported to Blender.Now I am drawing a room, but of course I sometimes create a more wide -area stage, and the data capacity is inevitably heavier.In the process after this, the character is placed by placing the character and the layout with the camera, so if the GPU performance is low, the machine will say.Also, in my case, I do about three Blender and rendering at the same time, so I think that I use a high machine load.

From here, I will try the virtual camera process.A virtual camera is a task of moving the actual camera with a marker and reflecting the movement in the 3D space, but generally requires large -scale facilities.I want to attach a camera work in real time, correct it if necessary, and mass -produce cuts quickly.However, this time, I want to be able to do it at home with light equipment, so this time, the virtual camera application for iPhone (Virtucamera "(in cooperation with the machine on the same Wi-Fi, I can capture the movement of the iPhone and DCC tools.I used the application reflected in).

C: What are the benefits of doing a virtual camera in painting?

Riri: The advantage is that you can make a camera work quickly, but it is also easy to create painting like "photographers shoot documentaries".For example, when the camera follows the character that falls from the top, the camera does not catch up or going too much, it is a production that can only be calculated with 2D drawing.There is a background set and an animated character, and it is possible to create a characteristic camera work by shooting it as if it were a live -action drama shooting.

Create a camera work using Virtucamera

C: In this process, please tell us why PC specifications are important.

Riri: Because you hit the key in real time, if you are hidden at the drawing stage of the preview, the key will be hit with it.It is CPU operation that synchronizes the camera motion, the real -time drawing is GPU processing, and a variety of loads are applied to collaborate with devices outside the PC such as Virtucamera, so comprehensive specifications are required.It will be.At first glance, it looks like it's moving without any strange, but it's quite fast and the work is smooth.

C: Thank you.I had a deeper understanding by verifying in detail with the demonstration.Creators are grateful for the fact that mobile workstations with high specifications, including GPUs, can create such animation in any environment.

Ri: That's right.Blender and Unity do not have any initial costs, and if you want to try 3DCG in this era, you should be able to try it out as soon as you have a PC.A PC with high specifications is expensive, but if you do your best and buy it, I think you can use various software to create works freely.

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